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A Grimm Decision
A Science Fiction Novel by Jeffery H. Haskell
Book 6 of the Grimm's War Series
Subgenres & Tropes:
- Military Science Fiction,
- Space Opera,
- Political Thriller
This book is for you if you're into...
- Military sci-fi where a routine mission spirals into a coup
- Commanders forced into impossible decisions with lives on the line
- Old enemies resurfacing just when everything goes sideways
It's not the war he wanted. Commander Jacob T. Grimm is eager to get back in the war, but when an ambassador to a nothing planet called Cordoba pulls strings, Interceptor is the convenient puppet. Assigned to escort the ambassador, a company of Marines, and participate in wargames with Cordoba, Jacob fears the only action will be against boredom. He couldn't be more wrong.
A coup is brewing on Cordoba and Interceptor and the Marines of Bravo Two-Five are caught right in the middle. Betrayed on every side, Jacob has to come up with his most daring plan yet, if he's going to save his crew and his ship. What Jacob doesn't know, though, is an old enemy is in league with the coup. An enemy that wants Commander Jacob T. Grimm's head.
Trapped between a rebellion and invaders, Jacob can't see a way out. There may be no victory he can achieve. Attack or defend someone will die—and only Jacob can decide who.
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