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Cavalier's Gambit 3
A Science Fiction Novel by William D. Arand
Book 3 of the Cavalier's Gambit Series
Subgenres & Tropes:
- Military Sci-Fi,
- Mecha,
- Space Opera,
- Royal Romance,
- Squad Dynamics
This book is for you if you're into...
- Giant mech warfare with escalating stakes and shifting alliances
- Hidden histories and secrets upending everything characters thought they knew
- Heroes who build their own path to the cockpit
Wayne dreamed of piloting a thirty-foot-tall walking robot that was closer to a battle-tank than anything else. They were called Walkers. They were armed with laser cannons, rockets, missiles, and heavy kinetic weapons more similar to artillery pieces than guns, and everything that went with that.
Unfortunately, he had been declined military service. His only avenue left to become a Walker Pilot was to make it happen all on his own. And he did just that. He became a true Cavalier, was wounded, gained squad mates, founded the House of Hesh, married the princess, and saved the day.
Now, the universe is shifting. Faster than Wayne can even keep up with. While the Confed war is expanding, there's a curtain being forcefully drawn back that'd been drawn over everything. Revealing that the war, and in fact the truth of the Confed and Blood, is far more extensive and convoluted than Wayne ever knew. Than many ever knew. Old secrets are coming back into the light. As well as enemies. Somehow Wayne is already managing to put himself front and center for it. Both as a spectator... and a Cavalier.
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