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The Enigma Game
A Young Adult Historical Fiction Novel by Elizabeth E. Wein
Subgenres:
- World War II,
- Scotland,
- Codebreaking
This book is for you if you're into...
- Wartime secrets cracked by unlikely teens in rural Scotland
- Stories where decoding messages is as risky as flying missions
- Three intersecting lives caught in high-stakes WWII intrigue
Facing a seemingly endless war, fifteen-year-old Louisa Adair wants to fight back, make a difference, do something--anything to escape the Blitz and the ghosts of her parents, who were killed by enemy action. But when she accepts a position caring for an elderly German woman in the small village of Windyedge, Scotland, it hardly seems like a meaningful contribution.
Still, the war feels closer than ever in Windyedge, where Ellen McEwen, a volunteer driver with the Royal Air Force, and Jamie Beaufort-Stuart, a flight leader for the 648 Squadron, are facing a barrage of unbreakable code and enemy attacks they can't anticipate. Their paths converge when a German pilot lands in Windyedge under mysterious circumstances and plants a key that leads Louisa to an unparalleled discovery: an Enigma machine that translates German code.
Louisa, Ellen, and Jamie must work together to unravel a puzzle that could turn the tide of the war--but doing so will put them directly in the cross-hairs of the enemy.
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