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Otherlife Nightmares
A GameLit & LitRPG Novel by William D. Arand
Book 2 of the Otherlife Series
Subgenres & Tropes:
- Virtual Reality,
- Military Science Fiction
This book is for you if you're into...
- Sentient NPCs who become real companions and wildcards
- Game worlds where the rules and stakes keep shifting
- Protagonists juggling gamer instincts with real leadership choices
Runner and company have safely left the city ahead of the siege. Completing their class promotions with barely any time to spare.
Unfortunately he hasn't discovered the password he needs to begin the logoff process to save the four-hundred thousand or so crewmates left alive in this game where dying truly means death.
The game continues to shift and change with each day and as a byproduct of Runner's actions.
Not only do the rules change, but those he's with have changed. No longer simple programs they have reached actual sentience.
Pressing himself ever onwards to learn more about the world he finds himself surprised at every turn.
On top of navigating the ever changing game the outside world has contacted him directly. Now he has to begin to navigate the situation as a gamer, IT support, and an officer.
Of course this would all be a lot easier if he didn't get captured within a few hours of leaving Crivel.
Fate seems to be stacking the deck against him as quickly as she can this time around.
The difficulty has been flipped to Nightmare and no one told Runner.
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