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Cavalier's Gambit
A GameLit & LitRPG Novel by William D. Arand
Book 1 of the Cavalier's Gambit Series
Subgenres & Tropes:
- Mecha,
- Military Science Fiction,
- Mercenary Fiction
This book is for you if you're into...
- DIY mecha builds from scrap and salvage
- Gritty underdog stories with big mechanical battles
- Dream-chasing protagonists who refuse to quit
Wayne dreamed of piloting a thirty-foot-tall walking robot that was closer to a battle-tank than anything else. They were called Walkers. They were armed with laser cannons, rockets, missiles, and heavy kinetic weapons more similar to artillery pieces than guns, and everything that went with that.
Unfortunately, he had been declined military service. His only avenue left to become a Walker Pilot was to make it happen all on his own. Under his own power. With his own hands. Literally.
Working his fingers to the bone, saving all he could, and digging through junkyards and salvage pits, Wayne made it happen. One part at a time. He was now, finally, at the starting line. Having built a very rough Walker that he had cobbled together himself, he scavenged a few weapons that were perfect for starting out and had just enough money to afford ammunition.
His long-term dream was just about to start. Perhaps even forming his own Walker Mercenary company and hiring people to work with him. Except just as he finally moves forward, his home world is about to take a gigantic leap backward. With Wayne at the center of it all, without ever truly realizing it.
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