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Tales of a Far Rider 2
A GameLit & LitRPG Novel by Troy Osgood
Book 2 of the Tales of a Far Rider Series
Subgenres & Tropes:
- Progression Fantasy,
- Quest Fantasy,
- Sword & Sorcery
This book is for you if you're into...
- Slow burn Progression Fantasy with a clever main character
- Quests that spiral from local mysteries to kingdom-level threats
- Ancient runes, hidden villages, and magical artifacts driving the plot
After saving a village from magically animated skeletons, Culann Hawkfall is on the path of a mystery. Someone created the Skeleton Stone and set it loose in Minoda and Culann needs to find out who and why. For if there was one Stone, there could be more.
With the help of the Librarians of Griffinstone, Culann learns of an ancient Magus that may know who created the runes used in the Stone. Culann heads for the isolated kingdom of Ameir, searching for a small Pict village hidden in the depths of the forest.
What he finds is a boy kidnapped by the Pict. Setting out to help, Culann finds that fate seems to be guiding his steps as the path of the kidnapped boy leads Culann to learn the answers to his questions as well as a fight against a superior foe. The Orken have come from the Northwalls and if they are not stopped, they could threaten the entire kingdom of Ameir.
Dive into this slow burn Progression Fantasy featuring a smart MC that uses all the tools at his disposal and is just looking for adventure.
with Troy Osgood “ I write primarily litRPG ... fun and engaging adventure stories with characters that you can get invested in & want to see succeed. ”
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