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Deadgold
A GameLit & LitRPG Novel by Sarah Lin
Book 11 of the The Weirkey Chronicles Series
Subgenres & Tropes:
- Progression Fantasy,
- Cultivation,
- Reincarnation,
- Portal Fantasy,
- War Fantasy
This book is for you if you're into...
- Second-chance stories with betrayal and revenge at the core
- Magic systems mixing cultivation, soulcraft, and spiritual architecture
- High-stakes alliances where negotiation matters more than brute force
Betrayed. Murdered. Reborn. One last chance, to make it right.
Theo's adventure ended with his mentor's hands around his neck. The betrayal cost him his friends, allies and everything he had built... but not his life. Though broken and powerless, Theo has one last chance to enter the Nine Worlds, wielding the knowledge and expertise of his first life. This time, he needs more than just power, he needs to unravel the deception that killed him once... and is coming for him again.
The empire of Tymetron has finally begun a war that seems impossible for Theo and his allies to win. Their only hope lies in forming alliances with greater powers and negotiating terms that will have more impact than any battle. Everything may hinge on the mysterious substance called deadgold, which offers both danger and the promise of victory.
The Weirkey Chronicles features magic that blends inspiration from a variety of sources. The system resembles cultivation drawing off Chinese wuxia and xianxia, but these systems are organized within an architectural framework where soulcrafters build spiritual homes within their own souls.
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