The Trapped Mind Project Book Cover

The Trapped Mind Project


A GameLit & LitRPG Novel


Book 1 of the Emerilia Series


Subgenres & Tropes:

  • Virtual Reality,
  • Science Fantasy,
  • Crafting
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This book is for you if you're into...

  • Game worlds where reality and simulation blur
  • Crafting and building skills as core to the adventure
  • Characters starting over with nothing but grit and curiosity
Publisher Description

Austin just wanted to build. Build a house, craft some blades, maybe pound out some armor and go on an adventure. He wanted to escape. He had made it to the top. As CEO of an asteroid mining company, Austin has accomplished everything he ever wanted in business. Fame and fortune were his, but he missed working with his hands, adventuring to lands unknown. Doing new things, making friends based on mutual interests instead of financial ones.

Emerilia answered him, beckoned to him, a retreat from the world. A fantasy game where you could do anything you could on Earth, and so much more. Austin the CEO is Reborn as Dave the half-dwarf. Just another player. Little to his name than the clothes on his back and determination in his heart. He's going to need it. Because Earth, Emerilia and history are not as he knows it.

Here, the game is real and Earth, just a simulation away. He's going to need allies, player and non-player alike. Even if its true, how can you convince people they're slaves to the game they play? Any sufficiently advanced virtual reality makes it indistinguishable from reality. Dave will need to level up, increase his skills and learn Emerilia's true past.

Author Image with Michael Chatfield

I build systems that are consistent, worlds that feel lived-in, and characters who grow because they fight for it.

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