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Strange is the Light
A Horror Novel by Sarah Maria Griffin
Subgenres:
- Alternate Dimension,
- Found Family
This book is for you if you're into...
- Friend groups haunted by unfinished games and old betrayals
- Alternate dimensions unleashed by mysterious RPGs
- Horror rooted in childhood secrets coming back to collect
Strange is the Light follows a group of estranged childhood friends as they are called back to the island where they spent their summers; it's time to play the next round of an uncanny tabletop RPG with a mind of it's own...and a dangerously real cost to losing.
Daphne McSharry was forever waiting for the summer as a child–an escape from a dreary Dublin council estate to the wild freedom of the coastal village Valentia, where she and her inseparable friends ran gloriously feral…
As an adult, Daphne hasn’t returned to Valentia for nearly 20 years, nor seen the faces she once knew better than her own. Back then, an off-season visit that began with an invitation to test a tabletop RPG—one set in the secretive, cherished imaginary world they’d created as children.
Unbeknownst to them, they’d been playing not just with each other, but with something much stranger at the table, too…and each roll further tore apart the fabric of time and space, warping their perception and bleeding into the real world.
When Daphne’s final turn was played, she made a choice she could not reverse—and her defiance had a terrible cost.
Now, the four remaining players must return to Valentia to face the secrets and betrayals of the past to decide who, if any of them, will be allowed to have a future.
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