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Assassin's Quest
A Fantasy Novel by Robin Hobb
Book 3 of the Farseer Trilogy Series
Subgenres & Tropes:
- Quest,
- Animal Companion,
- Political Intrigue,
- Magic Powers
This book is for you if you're into...
- Revenge quests fueled by loss and bitter memories
- Beast magic that blurs the line between human and animal
- Kingdoms on the brink with rightful heirs missing
An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.
King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies.
But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was.
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