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Ruins
A Young Adult Science Fiction Novel by Orson Scott Card
Book 2 of the Pathfinder Series
Subgenres & Tropes:
- Time Travel,
- Adventure
This book is for you if you're into...
- Time travel puzzles with high stakes for the future
- Trust issues among friends facing impossible choices
- Machines designed to deceive and test human loyalty
From Orson Scott Card, the internationally bestselling author of Ender's Game, comes the second novel in the Pathfinder trilogy, the riveting story of Rigg, a teenager who possesses a special power that allows him to see the paths of people's pasts.
When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see.
Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh—a machine shaped like a human, created to deceive—but they are no longer certain that they can even trust one another. But they will have little choice.
Because although Rigg can decipher the paths of the past, he can't yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can't work together to alter the past, there will be no future.
The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.
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