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OtherEarth
A Young Adult Fantasy Novel by Kirsten Miller
Book 2 of the Last Reality Series
Subgenres & Tropes:
- Virtual Reality,
- Cyberpunk,
- Techno-Thriller,
- Augmented Reality,
- Found Family
This book is for you if you're into...
- Virtual worlds where the dangers are real and deadly
- Corporate conspiracies with high-stakes tech and hacker alliances
- Augmented-reality games that blur reality and fantasy
Return to the series in the second book of a new fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller, perfect for fans of HBO's Westworld.
Simon would have done anything to save his best friend after a mysterious accident almost killed her—including following her into a virtual world. What he and Kat discovered there was more terrifying than they could have ever imagined. Unwitting hospital patients are being forced to test a device that lets VR be experienced with all five senses. The technology is so advanced that it's deadly.
Now the world's biggest tech corporation is hunting Simon and Kat while war rages in Otherworld, the virtual world it created. Determined to destroy the Company, Simon and Kat must join forces with a hacker, a gangster, and a digital entity. But as they battle to save two worlds, they uncover an all-new threat to our world: the Company's latest creation, an augmented-reality game called OtherEarth. Not only does OtherEarth kill, it has the power to erase the line between what's real and what's fantasy.
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