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An Imperial Gambit
A Young Adult Fantasy Novel by Jeffrey L. Kohanek
Book 3 of the Wardens of Issalia Series
Subgenres & Tropes:
- Military Fantasy,
- Spy Fantasy,
- Gaslamp Fantasy,
- Magepunk,
- Magic vs Technology
This book is for you if you're into...
- Spy teams mixing magic, gadgets, and undercover missions
- High-stakes battles between rune magic and steampunk tech
- Elite squads with specialists like Wildcats, Rangers, and Gadgeteers
A conflict of ideals - magic versus fire-powered weapons. The fate of Issalia hangs in the balance.
A new Empire has risen to power. Already in control of the east coast, the Imperial Army sets its sights on Issalia's western kingdoms. Tensions rise as both sides prepare for war.
What deadly weapon will the Empire develop next?
Brandt and Quinn are espions - part spy, part thief, part assassin. Undercover within Empire headquarters, they gather information, seeking a means to foil the Empire's plans. One misstep could result in death - their own and thousands of others.
They are joined by a small squad of fellow wardens: Wildcats - warriors trained to fight while powered by magic; Rangers - experts in nature, these archers scout enemy forces; Gadgeteers - engineers who invent magic-powered machines and weapons; Arcanists - those who can wield Chaos - a destructive, rune-based magic.
Driven by the core belief that Chaos magic is evil, the Empire seeks to stamp out this scourge. If victorious, magic will be outlawed and those who can wield it...executed.
The wardens must stop this Imperial Gambit.
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