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Traitors' Nest
A Young Adult Fantasy Novel by Frances Hardinge
Subgenres & Tropes:
- Gods as Players,
- Game of Power,
- Quest
This book is for you if you're into...
- Gods treating castles and villages like chess pieces
- Magical debts collected by magpies with dangerous consequences
- Siblings and unlikely allies scheming against powerful forces
Lovely War meets Howl’s Moving Castle in this new YA fantasy from acclaimed author Frances Hardinge, about the people caught in a game played by the gods where castles are moved around the world like chess pieces.
Far above the valleys and villages of the Kingdom of Thaletal, a Great Game is played. Players move castles around the realm like chess pieces—and the ordinary villagers are mere pawns at the whim of their tactics.
When fifteen-year-old Burr’s peaceful village is disrupted by the arrival of an ominous new castle, he decides he’s had enough. But what starts as a plucky coup soon escalates—and then the castle is wrenched away to a far-flung corner of the kingdom, where whispers mount of a mysterious ancient maiden whose magpies collect her debts at dangerous prices.
Here, the stakes are higher than the tallest turrets, and every move counts. Burr must work with his sisters and friends—and rely on the unexpected help of an intriguing heiress—to unravel the secrets of the Magpie Maiden and the origins of the Great Game before he becomes just another casualty of the Players’ deadly contest.
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