Critical Role: Bells Hells--What Doesn't Break Book Cover

Critical Role: Bells Hells--What Doesn't Break


A Fantasy Novel


Subgenres & Tropes:

  • Dark Fantasy,
  • Character-Driven,
  • Quest,
  • Prequel,
  • Solo Adventure
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This book is for you if you're into...

  • Dark fantasy journeys with haunted protagonists and sinister inner voices
  • Stories about outsiders hunted by heroes in magical kingdoms
  • Character-driven prequels exploring untold backstory before the main crew
Publisher Description

For as long as she can remember, Laudna has had a friend. A mentor. A little voice whispering in her cropped ear, promising that, no matter how monstrous she becomes or how far she wanders, there will always be someone to guide her.

And so, Laudna is content. But the thought of more—of life, of love, of the magic stirring in her still veins—is unrelenting in its familiarity. More is the dream of the young girl trapped behind the bloodstained walls of Whitestone, and the nightmare of the woman who now stalks the woods outside them. More, Laudna's little voice reminds her, is dangerous.

From Tal'Dorei to Marquet, the world is infested with heroes destined to rid their kingdoms of creatures like Laudna. The little voice is right, she knows. But still, she thinks of more. And when she reaches for that dream, what reaches back will change everything.

Critical Role: Bells Hells—What Doesn't Break delves into the unexplored years before Laudna joined up with the crew of Bells Hells, chronicling her departure from Whitestone and her solo adventures on the road to Jrusar.

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