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Six Sacred Swords
A Young Adult Fantasy Novel by Andrew Rowe
Book 1 of the Weapons and Wielders Series
Subgenres & Tropes:
- Adventure Fantasy,
- Quest Fantasy,
- Artifact Quest,
- Lighthearted Fantasy
This book is for you if you're into...
- Questing for legendary swords with world-ending stakes
- Light-hearted fantasy inspired by classic Japanese game vibes
- Heroes who collect magical artifacts to face god beasts
It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.
Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods — and left them defeated in his wake.
But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to. He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one. Possibly six. The more the better, really.
The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all. Not yet, at least.
Keras is just getting started.
Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order.
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